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Ace attorney episode backgrounds1/17/2024 ![]() There really isn’t much to complain about in Phoenix Wright. The music also complements the action with appropriately catchy and pensive melodies. The character animations -especially their stunned poses- are priceless. Anime-inspired "moving line" backgrounds provide both heightened tension and humor during attorney face-offs in court. Introductory cut scenes ambiguously yet stylishly depict each episode's murder. Most of the game's graphics are dated, but Phoenix Wright has visual flair. It would be unfair to give the text full credit for the game's entertainment value, though. ![]() The text even incorporates larger arcs of character development, providing pacing and cohesion among Wright's cases. The game’s soundly constructed cases reveal many so-called plot-driven games for the hole-riddled shams they are. During heated lawyer battles, players will be on the edge of their seats because they care about discovering and proving the truth. Others less obsessed with nerd-dom will appreciate Phoenix's thoughts on the absurd personalities he meets and their all-too-fitting names.Įven more impressively, the mysteries and their legal resolutions are novel, unpredictable and plausible. Internet-savvy gamers will shout with glee as they read lines such as "For great justice!" or encounter a character who speaks in l33t. ![]() Much of its comedy draws from Internet and anime subculture. Situational and verbal humor saturate character conversations: readers will delight in prose such as double entendres, Freudian slips, clever retorts, running gags, and side comments. The investigation and litigation stages provide infrastructure, but frankly the game’s text is the true gameplay. Although it is superfluous, players may further engross themselves in their role as lawyer by pressing, objecting, and presenting contradictory evidence through vocal commands. If Phoenix tries the judge’s patience too often with inappropriate objections or irrelevant evidence, the judge will become annoyed at Wright’s antics and declare a guilty verdict. The player will also have to respond to questions from the judge, witness, or prosecutor with a multiple choice answer or evidence backing up one of Phoenix’s claims. Doing so largely consists of cross-examining witnesses, pressing them on ambiguous statements, and objecting with evidence to contradictions in their testimony. In the courtroom Wright plays his official role as a defense attorney, and obviously the goal is to get a "not guilty" verdict. After all, the plots would be less interesting or simply would not work without Wright investigating behind the scenes, and it is more fun to loot evidence than receive it anyway.ĭiscovering the truth is often only half of the battle, though: Phoenix must be able to prove it in court. Of course, even Phoenix admits that "attorneys aren't supposed to examine crime scenes," but Capcom's decision to glaze over such info-gathering legal caveats makes for a better game. Sleuths may also examine the static environments using the touch screen to find more clues. Players can change locations, examine evidence, and present items to characters through an intuitive touch screen menu. Phoenix must gather information and evidence by talking with his client, associates, the police force, and witnesses. The investigation stages of a case usually take place before and between trial sessions. His episodes are divided into two types of stages: investigation and litigation. In Phoenix Wright: Ace Attorney the player assumes the role of the namesake rookie defense lawyer. More importantly, it is absolutely absorbing. Yes, Phoenix Wright is a lawyer game, as well a murder mystery thriller, PC-style adventure, and spiritual successor to Carmen San Diego. Capcom has finally decided to release the first game in North America as a significantly enhanced port for the Nintendo DS. The game was successful and (in classic Capcom fashion) fostered sequels. For a game that focuses on murders, Phoenix Wright: Ace Attorney sure is non-violent! Back in 2001 Capcom made Gyakuten Saiban for the GBA, which let Japanese players enjoy what happens after someone is ruthlessly killed. ![]()
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